Level 1 Puzzle: Well Shucks / Intro

Idea

No difficult puzzling needed. If start outside, the 'puzzle' will be how to get into the tower. Everything inside will be buttons, levers, or pressure plates and some structures that move back and forth controlled by the inputs.

Mechanics Introduced

As this is the first level, there are a lot of mechanics to introduce as a baseline. Still, this might be too much and need to be spread out among the starting levels.

Inputs

Button

When interacted with, sends one pulse of energy to output. I think the pulse should last 1 second.

Lever

When interacted with, toggles whether it sends constant energy or nothing to output.

Pressure Plate

Sends energy to output when some entity is directly above it. Maybe only some entities are heavy enough to power it.

Outputs

Mechanical Door

Only opened while it has energy and will close when it loses energy.

I'm picturing this as different to a locked door that opens with a key.

Moving Block

Moves from one set location to another set location when powered.

I'm imagining slow movement but fast movement is fine. If we don't want the blocks to move outside of the tile grid, then they could be instant but this might look odd.

Process

Outside

  1. You find the locked door to the Tower.
  2. You find a well with something shiny in the bucket, turns out it's a key!
  3. You either get it and go in the front door or we make it so you fall in the well when you try. This leads to the start of the real level where you get your sword.

Inside

Nothing too puzzley. Just have to show how the inputs interact with the outputs to get to each consectutive room.

Drawings

Level 3 Puzzle: Bow Bonanza

Idea

Since the bow is being introduced in this level, I want to show how arrows can interact with buttons or pressure plates.

Mechanics Introduced

Inputs

Outputs

Process